Coder of Alrond

I’ve been working on Kingdom of Alrond quite a bit. I’ve rewrote the fight system so that it’s more like Heroes of Might and Magic is, with the hex grid. It’s also more off an AJAX application now, which has added a new real-time dimension to my programming that I’ve never had to deal with in a big way before as a PHP developer.

There are tiny bugs in place, and some big ones, that I just can’t bring myself to fix. I guess I’m going through a stretch of unenthusiasticness for it. I know exactly what needs to be done though. I suppose I could get someone else in on the programming, but then I’d have to share all the ideas that until then would only have ever been in my head. And I’d have to make sure they had the same philosophy as me with PvP and funding the game. So, no. I guess I won’t bring someone else on.

I sometimes find that even if I don’t want to code, I write a line – only intending to do that line – and then can’t seem to stop, like WoW really. Maybe I’ll try that in a second.

I’m going to start leaving my localhost Apace running when I’m online, so people can play (if they can find my IP address). Obviously, the game’s still pre-alpha, so there’s not much they can do at the moment. But it couldn’t hurt to let them fool around and give me their ideas. I can’t seem to find a way to get PHP to get my IP address though (the closest I can get to anything is 127.0.0.1), and then there’s the problem of if I’m behind a router. I suppose I could grab IPChicken and then cut out all the junk…

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