Game Boy resolution problem has no real resolution.

I was looking up information about the resolution of Game Boy Colour, and found it to be a few different sizes depending on what version you own. But I don’t remember playing any games on a 640 x 350 screen. The smallest resolution available is 160 x 140 which may have made more sense, but I was still unsure.

Ah, I remember it well.

Ah, I remember it well.

I decided to look around my house to find my Game Boy and my Link’s Awakening cartridge so I could just count the pixels, but apparently my sister is holding them hostage somewhere. I had to settle for a screen shot and found the image to the right.

That’s pretty much how I remember it, to scale and everything. But the resolution of 320 x 288 doesn’t fit any of the resolutions for any figures I can find. And even then each pseudo-pixel is 4 x 4.

That must mean that developers were able to set the resolution they wanted to work with, and the Game Boy just scaled it up or down to fit the screen.

Come to think of it, that makes absolute sense, being as we don’t have four different versions of the game for four different consoles. Although, I’m not exactly sure how at the moment, since by just looking at the numbers I can’t see how they’d all factor to the same scale. Maybe some games just have a border around them. I can’t remember that though.

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