Over on my project blog, I’ve written a piece on making mechanics for character classes which don’t require so many arbitrary numbers.
I dislike aubergine, but HelloFresh insist on me continuing to try it. This recipe was alright, I guess. Maybe I’ll swap out the aubergine for beans of some kind next time though!
|Onion, 1||Flat Leaf Parsley, 1/2 bunch*|
|Garlic Clove, 2||Sun-dried Tomato, 30g|
|Aubergine, 1||Chilli Flakes, a pinch*|
|Wholewheat Tagliatelle, 180g||Chopped tomatoes, 1 tin*|
|Hard Italian Cheese, as much as you like|
* Sorry these amounts are so unhelpful.
This is a pretty healthy meal, filling 4 of your 5 a day! (Which I’m sure the NHS told me was supposed to be 11 a day, at some point. You cannot win.)
FYI, so you only have to wash up some things: you’re gonna need one large pan for boiling the tagliatelle, a large frying pan which is big enough to hold all your tomatoes, onion and a baking tray. Also, a couple plates, knifes and forks. You can stop washing up now – just leave those cups for later?
- Fill the pan with water, and start it off boiling. Once it’s boiling, throw in the tagliatelle. Cook until it’s sort-of-soft-but-still-firm-kinda. Then take it off the heat.
- Cut up the aubergine. Get rid of the middle spongy bit – we won’t be using it.
- Throw this onto the baking tray with some oil, and put it in the grill. Cook until it’s a little crispy on the outsides.
- Meanwhile, chop the onion, garlic and sun-dried tomatoes. It’s okay to get these all mixed up if you run out of room. They’ll be fried together.
Here, I’ve not chopped the tomato nearly enough. Keep chopping, otherwise you’ll get surprising chewy bits in your food.
- Chop the parsley too, but keep that separate.
- Throw the onion, garlic, sun-dried tomatoes, and chili flakes into the frying pan, with a little oil. Mix these up good and proper. I did not mix well enough, and the chili flakes got all clumped in together.
- After a few minutes of these cooking, throw in the tinned tomatoes and some black pepper. Let this steam off for a few minutes, til it’s a little thicker.
- Throw in the aubergine, if it’s cooked.
- Throw in the pasta!
- Mix it all up.
- Serve with cheese and parsley on top.
American Idiot, the album, was a big part of my life throughout high school. I have only listened to a select few of their backlog, and have heard even less of their newer material to be quite honest. But American Idiot highlights a vivid part of my memory: walking to and from school each day roaring the songs silently to myself, being suspended from school, being incredibly uncomfortable with knowing who I was, and who on earth I should be aiming to be.
It may sound gloomy, but high school was both the worst and best times of my life and this album is undoubtedly one of the soundtracks for it.
Walking into The Arts Theatre threw me right back to that time. On a static ridden TV – the kind that’s not especially of the area, but certainly one I had – was scenes from 9/11 fallout. Bush bumbling, deniers questioning, and most of all terror and anguish in the eyes of Americans. I remember these scenes – I remember how I felt in that period of my life.
The musical opens with, the revolves around, three men – maybe they’re just butting against an age where responsibility should be grabbing them and stringing them up in a half Windsor noose. They feel lost and aimless, but also resistant to becoming the people playing on the TV. Ambition leads them to leave town. It’s not a spoiler, if you’ve heard the album, to say that it doesn’t really work out for them.
The cast were all incredibly energetic – the dancers (who were also often singers) and leads alike. There wasn’t a loose link between any of them. The choreography was fantastic, and outfits just added to my nostalgia for the time.
I have seen others reviewing the show saying that the story is a bit loosey-goosey, and maybe it is to someone that hadn’t heard the album before. To someone who listened to it many times, and spent a large amount of time trying to understand the story, the show felt it was connecting many dots for me and filling in the gaps. Certainly, it felt like someone who enjoyed the music in the past will get more out of it than someone hoping for a story-based musical, akin to Chicago or something.
When the lights were turned up on the audience during one of the numbers, I realised I was grinning like an idiot. I may have been like that for most of the show, without realising. It was delightful and a perfect throwback to a younger me.
This is podcast I don’t listen to enough. The PHP Roundtable episode on PHP-FIG (with so many of the team) is a really interesting one. They cover the dark times of the FIG as well as the cool times.
I’ll preface this by saying I’ve never actually played Dungeons and Dragons, but I’ve always really liked the idea. The big downside for me is that it’s very tricky to get a group of friends together who are willing to, well, act silly for a good chunk of time. So with that I decided I’d try and build something which one might be able to call “two player DnD”.
On Saturday I wrote about 5000 words of this game, which has turned into more of a choose you own adventure RPG. This game, A Winding Road I’ve taken to calling it, is a demo of my idea. Something small so that I can actually finish it. Once finished, I’m planning on printing it all off and grabbing a few friends to play test it with – it’s really something I can only know if it’s any good by watching someone have a go. This demo is highlighting a bunch of mechanics I’ve thought up so far, to see how they play and what I should change (or ditch).
Another thing that has gotten me quite excited about this idea is my discovery of print on demand board game manufacturers. I’m shocked there’s a market big enough for that to be profitable, but I’m glad it exists! The Game Crafter is one that has piqued my attention. As it’s print on demand, it requires no investment up front (from what I can see) since you pay for the materials of your game – you buy each component separately – and then have your art printed onto them. Then you add in how much you want to mark it up by, The Game Crafter gets a small percentage and you get the rest. It sounds like a really good system.
Really excited about the idea of a game of mine actually being completed, printed, and played by people.