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	<title>Shane&#039;s blog &#187; Kingdom of Alrond</title>
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	<description>Personal blog of Shane Preece. Occaisional politics and tech minddump.</description>
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		<title>Committed to SVN</title>
		<link>http://blog.shamess.info/2008/12/03/committed-to-svn/</link>
		<comments>http://blog.shamess.info/2008/12/03/committed-to-svn/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 01:51:45 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Kingdom of Alrond]]></category>
		<category><![CDATA[Server]]></category>
		<category><![CDATA[subversion]]></category>
		<category><![CDATA[svn]]></category>

		<guid isPermaLink="false">http://blog.shamess.info/?p=268</guid>
		<description><![CDATA[I decided to try Subversion out some more, and made it so Trinity&#8217;s live-dev and my offline-dev are both working from files from the same repository. Instead of FTPing all the files over to Trinity every time I make some &#8230; <a href="http://blog.shamess.info/2008/12/03/committed-to-svn/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I decided to try Subversion out some more, and made it so Trinity&#8217;s live-dev and my offline-dev are both working from files from the same repository. Instead of FTPing all the files over to Trinity every time I make some changes (and I usually have to reupload all of them, since I can never remember which files I&#8217;ve changed), I can just commit them on my laptop, which uploads the changed files to the repo, and then checkout on Trinity&#8217;s version and every thing&#8217;s back up-to-date.</p>
<p>The one problem I&#8217;m having though is that Trinity&#8217;s version has a completely different password for the database than my local version does. In the past I&#8217;ve just never overwritten the database.php file, so both have the right password, but now all the changes are uploaded, so are the different passwords!</p>
<p>I need some way of saying &#8220;don&#8217;t commit the database file&#8221;. Or at even better, &#8220;don&#8217;t change this one line&#8221;.</p>
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		<title>Coder of Alrond</title>
		<link>http://blog.shamess.info/2008/09/02/coder-of-alrond/</link>
		<comments>http://blog.shamess.info/2008/09/02/coder-of-alrond/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 13:44:08 +0000</pubDate>
		<dc:creator>Shane</dc:creator>
				<category><![CDATA[Kingdom of Alrond]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://blog.shamess.info/?p=116</guid>
		<description><![CDATA[I&#8217;ve been working on Kingdom of Alrond quite a bit. I&#8217;ve rewrote the fight system so that it&#8217;s more like Heroes of Might and Magic is, with the hex grid. It&#8217;s also more off an AJAX application now, which has &#8230; <a href="http://blog.shamess.info/2008/09/02/coder-of-alrond/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on Kingdom of Alrond quite a bit. I&#8217;ve rewrote the fight system so that it&#8217;s more like Heroes of Might and Magic is, with the hex grid. It&#8217;s also more off an AJAX application now, which has added a new real-time dimension to my programming that I&#8217;ve never had to deal with in a big way before as a PHP developer.</p>
<p>There are tiny bugs in place, and some big ones, that I just can&#8217;t bring myself to fix. I guess I&#8217;m going through a stretch of unenthusiasticness for it. I know exactly what needs to be done though. I suppose I could get someone else in on the programming, but then I&#8217;d have to share all the ideas that until then would only have ever been in my head. And I&#8217;d have to make sure they had the same philosophy as me with PvP and funding the game. So, no. I guess I won&#8217;t bring someone else on.</p>
<p>I sometimes find that even if I don&#8217;t want to code, I write a line &#8211; only intending to do that line &#8211; and then can&#8217;t seem to stop, like WoW really. Maybe I&#8217;ll try that in a second.</p>
<p>I&#8217;m going to start leaving my localhost Apace running when I&#8217;m online, so people can play (if they can find my IP address). Obviously, the game&#8217;s still pre-alpha, so there&#8217;s not much they can do at the moment. But it couldn&#8217;t hurt to let them fool around and give me their ideas. I can&#8217;t seem to find a way to get PHP to get my IP address though (the closest I can get to anything is 127.0.0.1), and then there&#8217;s the problem of if I&#8217;m behind a router. I suppose I could grab IPChicken and then cut out all the junk&#8230;</p>
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